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Upon hearing Jupiter's words, Desmond awakens from his coma and finds Rebecca and William standing with him, along with Shaun, who has returned from Rome. Desmond states that he knows what they must now do ; meanwhile, the central vault activates underground. The multiplayer aspect has its own plot from the Templar perspective. After impressing Warren Vidic in the first stage of Abstergo's Animus Training Program, the player is selected to participate in the second stage of the program for further training. After reaching level 50, the player is dubbed an active agent, and assigned the task of retrieving the current Mentor of the Assassin Order, William Miles.

Lost Legacy about Ezio traveling east to the Assassins' former city of Masyaf , where he would have discovered the origins of the Assassin Order. On April 29, the game's name was released on the official Assassin's Creed Facebook page, with a link which led to a flash file. Revelations was likely to be "another slimline Brotherhood -style offering", Xbox World stated. The game was developed primarily by Ubisoft Montreal in Canada.

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Production was aided in part by five other Ubisoft developers: Annecy, Massive, Quebec, Singapore and Bucharest. Lead writer Darby McDevitt said that Revelations would not answer all the burning questions clouding the series, stating "Well, we won't answer everything because Desmond's story continues. But fans will definitely know most of the important details of Ezio and Altair's lives, and how they fit into the grand scheme. Speaking in an interview, North admitted there is a "disconnect" in the Ubisoft game's current setup, which has voice actors provide voice facial animation separately from body motion capture, which is recorded by different actors.

After my experiences on the Uncharted franchise, where the actors do both performance and voice, I can honestly say there is absolutely a difference. The PC version of Assassin's Creed: Revelations does not force players to always be online to work like its predecessors, despite Ubisoft's recent claims that its policy is a success, insisting it has seen "a clear reduction in piracy of our titles which required a persistent online connection".

Even then, the always-online DRM was permanently removed from all single-player games. It does, however, require a one-time-only online activation the very first time the player plays the game, which will permanently bind the activation code to the player's account, and thus, it does not need to be activated again on the same account if the game is reinstalled for some reason. This also applies to reinstalling on another computer.

Following that, the player can permanently play the game in offline mode. On September 8, the multiplayer beta opened to everyone with a PSN account. Media Molecule announced on November 15, that a new Ezio costume for Sackboy will be made available in LittleBigPlanet 2 to promote the launch of Assassin's Creed: Ubisoft called the announcement a "special partnership" between itself and Sony Computer Entertainment America, and that the deal only applies in Europe. Revelations Avatar collection Xbox , which includes a Codex prop, Desmond's black hoodie, and a pet eagle.

Also, the following outfits will be available: Ezio, Bombardier, Guardian, Sentinel, and Vanguard female only. There are several different limited editions of Assassin's Creed Revelations. Revelations through GameStop automatically upgraded to the Signature Edition of the game at no extra cost. The Signature Edition features exclusive packaging, a bonus single-player mission Vlad the Impaler Prison , an exclusive multiplayer character Ottoman Jester , weapons capacity upgrades, an animated short film Assassin's Creed Embers Movie and the original game's soundtrack.

The "PS3-Only edition" includes the standard game contents plus a complete version of the Assassin's Creed original game included in the game disc. This edition is only available to those who bought the game when it first released or pre-ordered it. In-game content included is an exclusive mission Vlad the Impaler Prison , an armor from Assassin's Creed: Brotherhood Armor of Brutus in single-player, weapons capacity upgrades, and two additional multiplayer characters The Crusader and Ottoman Jester. The Gold Edition is digitally exclusive to the PC. It is available on Uplay and Steam and it contains all the downloadable and redeemable content available on Uplay.

Ubisoft's Uplay system enables further in-game enhancements which can be redeemed by points that are given when playing the game. On the day of the game's launch, Ubisoft announced that it was working on various downloadable Content DLC for the game. The first one announced was a character pack, which was released in December The contents of the pack include six new multiplayer maps, three of which return from Assassin's Creed: During his time in the Black Room, Desmond Miles relived the memories passed to him by a virtual construct of Clay Kaczmarek , his predecessor in the Animus Project.

The memories related to Clay becoming a member of the Assassins, being assigned to infiltrate Abstergo Industries' Animus Project laboratory in Italy, and discovering what Warren Vidic hoped to achieve by exploring the genetic memories of various Assassin figures. Lucy Stillman , an Assassin herself, had been placed within the facility to rescue Clay when his mission was complete. In his memories, Clay recalled his father's disregard for his career goals, demanding that Clay should instead become an engineer to provide for his family. Clay believed that his father's focus on wealth pushed his mother away from the family.

Clay eventually realised that Vidic was using these genetic memories to discover the locations of the Pieces of Eden in the modern era. In particular, Vidic focused on locating an Apple of Eden, which was meant to be launched aboard a satellite to control the minds of humanity across the Earth. Clay also discovered Lucy discussing her true loyalty to the Templars with Vidic, and revealed her actual motives, which were to remove Desmond from the Abstergo facility and transport him to a more comfortable environment, where she would use the Assassins' resources to allow Desmond to discover the location of the Apple and recover it for the Templars.

Lucy, having sworn to protect Clay, wiped the security feed showing that he had seen their discussion, but did not let him leave the facility, to prevent her true allegiances from being discovered. The memories continued in a loop, until Desmond collected the scattered memory fragments, which revealed Clay emailing his father and telling him not to worry about his disappearance, because he had found a greater purpose to serve, foreshadowing his suicide.

Revelations received generally positive reviews from critics upon release. If you've been following the lives of Altair and Ezio this long, you owe it to yourself to see their last adventure. Edge gave the game a rating of 7 out of 10, saying that "unlike the elegant lead, who's grey-haired but unbowed by the end of the adventure, Assassin's Creed has been quietly compromised by age". Ezio may look old, but it's the series itself that really shows its age.


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VideoGamer gave the game a rating of 7 out of 10, stating "So, for the first time, a new Assassin's Creed game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: But obligation shouldn't be the primary reason to play something, and sadly, that's too often the case in this humdrum campaign.

Game Informer gave the game a rating of 8. In that quest for broader variety and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. However, the game offers more of what has been great about the franchise, and that should be enough to bring most fans to the table, even if it a poor starting point for new players. Official Xbox Magazine gave the game a rating of 8.

In December , Game Informer ranked the game as the seventh best game in the Assassin's Creed series to date. Revelations were "significantly higher" than figures for Assassin's Creed: Brotherhood , yet the firm is still expecting a "double digit decline" in sales for Revelations compared to the other title. Ubisoft announced sales of Revelations were up 10 percent year-on-year on s Brotherhood.

That puts Revelations ' first month total at around 1. Its week one numbers were better than those of its predecessor Brotherhood by four percent in unit terms and eight percent in revenue, making it the best performing title both in the series and in Ubisoft's history to date. From Wikipedia, the free encyclopedia. November 15, November 29, AU: December 1, EU: December 2, Main article: Gameplay in the Assassin's Creed series. Assassin's Creed Revelations". Game Informer. Retrieved May 5, Assassin's Dens Explained, Gamerant". Game Rant.

Retrieved 6 October Archived from the original on Retrieved Revelations Impressions".

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R Has First Person Missions". Retrieved November 10, Revelations goes Three ways". Assassin's Creed Revelations Characters". Gamer Crash. Retrieved 25 September Ziff Davis, LLC. Warp 10 LLC. Revelations Online Pass Details". Retrieved November 18, Archived from the original on 9 June Retrieved 25 May Back To The Present". Retrieved May 31, Xbox , PS3 , PC. Official Nintendo Magazine. Lost Legacy's concept found in Revelations".

Archived from the original on 27 December Computer and Video Games. Gawker Media. Computer And Video Games. Assassin's Creed Revelations 'won't answer everything', teases writer". Retrieved December 25, Retrieved September 21, November 3, Revelations get upgraded to Signature Edition".

Retrieved September 30, Gabriel Graziani. Revelations DLC Announced". Retrieved November 15, Revelations PlayStation 3 reviews at". Fast Fingers 20 Loot 50 dead guards with thief looting. Mosh Pit 20 Have 10 guards poisoned at the same time. Mouse Trap 20 Kill 5 guards with a scaffold after they have been stunned by caltrops. Craft Maniac 20 Craft 30 bombs.

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Almost Flying 20 Parachute directly from the top of the Galata Tower to the golden horn. Silent But Deadly 20 Kill three guards simultaneously with only throwing knives. I can see you 20 Kill 5 guards while under the cover of a smoke screen bomb. Monster's Dance 20 Have a guard incapacitate 3 civilians while he's poisoned. Bully 20 Find and beat up Duccio. XboxAchievements ] Post added at Escape To New York!!!

October 18th, Revelations Rumor: Revelations Assassin's Creed Revelations: It's not only Ezio and Altair who are the stars of the Assassin's Creed series, but it's also the atmospheric, evocative city and landscapes that make this one of the most beautiful series in gaming. For Assassin's Creed: Revelations, Ubisoft Montreal has rebuilt that famous crossroads of the ancient world, Constantinople, as well as several diverse secret locations. As part of our Unlock the Animus campaign , we sat down with art director Raphael Lacoste, creative director Alexandre Amancio and scriptwriter Darby McDevitt to give you the low down on Revelations' locations You'll spend a lot of time in Revelations in Constantinople.

That must have been quite a canvas to work with, can you tell us about the process of bringing it to life? Raphael Lacoste: Our team invested itself heavily into both historical and on-location research to bring 16th century Constantinople to life. Via many trips to modern Istanbul to fully grasp the feel of the city, to hundreds of hours of research into the political and social realities of the period, we hope that we have brought this rich period of history to life in a convincing and believable manner. Our approach was "hand crafted" and very artistic. The first step was to study maps from the 16th century to get the feeling of the different districts, main roads, public places and streets but also the overall shape of Constantinople.

Historical maps were also very useful to locate the Landmarks and define the density of the city. After this first stage of research, we created a map for the ground manually in our 3D software and we started to match the elevations based on the actual topography of Istanbul, only for the terrain. Then we did concept Art to define the mood of the different districts of the city Beyazid, Imperial, Constantin and Galata , and used also historical paintings as reference for the modelling of the houses and Landmarks. As we went to Istanbul in our research trip, we also felt the mood of the city and took a lot of pictures for textures and scale references.

We re-created separately all the houses and landmarks we needed with different variations for houses and generic landmarks and started to fill the entire city around public places and streets. Our next challenge was to blend artistic direction and gameplay navigation in the whole city, we managed to balance the image composition and navigation for the player in the setting.


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  5. Tweaks were done for months to satisfy the artistic and gameplay experience, but also immersion in a memorable setting. Constantinople was a place where Greek, Roman, Byzantine and Ottoman came together. How did this influence your design work? As Constantinople is the crossroads of the world and the centre of the spice trade, we used this as an opportunity to create a very diversified setting.

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    The city is cosmopolitan, filled with people from Europe, Asia and the middle east. This was a great opportunity to design a crowd with a lot of variations in the designs and colours. The city is also littered with monuments built during the Byzantine Empire and Ottoman Empire, we exploited this to create a nice contrast and diversity in the look of our landmarks and main districts of the game. Our setting is now rich from its historical legacy.

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    What role with they play? Alexandre Amancio: Assassin's Creed Revelations includes all the famous landmark of Istanbul that were built at that time. Many of these locations are home to secret locations, which in Revelations make a return and mark an evolution in the series as they are now epic sequences with high production values - think huge sequences of high adventure punctuating your overall experience. We also return to Masyaf, the home of the Assassins during Altair's time - has it changed much in Revelations and what new areas of the assassins' home will we be able to explore?

    Darby McDevitt: Because Revelations takes place years after the events in AC1, Masyaf is in a fairly decrepit state. The castle, specifically, has been abandoned for quite some time, although in the months leading up to the events of Revelations, Templars have occupied its dusty, dank halls. But it is otherwise abandoned There's also been whispers of a secret underground city in Cappadocia, what can you tell us about that?

    Constantinople is not the only place that players will visit. We have a new setting in the region of Turkey. It's a mysterious city partly above ground but whose true secret is underground. This is the first time something like this has been done in the Assassin's Creed franchise. It's a huge and very rich environment where over ten thousand people have lived for hundreds of years.

    This massive city is based on actual cities that people can still visit today. Parts of the city are reminiscent of Petra with very busy merchant streets, and awe inspiring skylights to let the sun through. Can you tell us how the assassins' dens will work? In Constantinople, you can gain and lose control of the city's districts. It is a reflection of the battle that is being fought in the streets between the Assassins and the Templars. It's very organic, so a district that is controlled by the Assassins can be attacked by the Templars and then taken back, and vice-versa.

    What was the biggest challenge and also the biggest pleasure in bringing Revelation's locations to life? The first art direction challenge when creating a city in an Assassin's Creed game is to nail the overall feeling for the game's locations, and bring life to a historical city during a period that we weren't able to witness first hand. We start by asking our illustrators to create strong images that set the tone for the main color palettes, shapes and compositions that we want to see in the city.

    We then worked hard to create as much variety as possible in our districts, which will allow the player to become immersed in a host of rich and unique locations. Our initial concept art then aimed to capture the sections of cities that will be featured on the game's main path, and that will be memorable through both their unique atmosphere as well as their historical context.

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    It is extremely important for us to create an impactful and harmonious visual signature, and we achieve this by placing a huge effort into the ambiance, lighting and shapes of our locations. We feel that we've only done our job when the player feels completely transported away to a living, breathing world full of richness and detail, and we on the Assassin's Creed Revelations art team are extremely proud of the work that we've done on bringing the game's cities to life. October 19th, Revelations Unlock the Animus - Strand three now live! Assassin's Creed fans start your thinking engines But strand three is a very different beast, designed to test your artefact analysis, cipher enumeration and pattern recognition skills in one of the most devious challenges yet.

    We know it's tough, but it's designed that way, so stick with it You might also check out our highly popular a Assassin's Creed: Revelations preview for the latest gameplay details, including hot hook blade action and assassins' den tower defence. Sony Bravia 26inch Sound Card: Creative 5. A4tech bloody b Mouse: A4tech bloody v3m Controller: Xbox wired original Power Supply: Samsung dvd-rw USB Devices: Transcend 8GB. Apollo VA Operating System: Windows 10 pro x64 Benchmark Scores: Cinebench r , Unigine valley- 54fps Comment: Going under renovation, Next is CPU-mobo!

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